Diablo 3

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Diablo 3

Postby Kahless » Fri Aug 29, 2014 12:57 pm

Anyone here play Diablo 3?
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Re: Diablo 3

Postby DIREWOLF75 » Fri Aug 29, 2014 3:29 pm

Kahless wrote:Anyone here play Diablo 3?


Meh, not really for several months now. It´s too arcade-y to keep my interest, well that and how everything relies so completely on what weapon you have. And so many skills needs specific gear or they suck.

Aaand i got rather annoyed that they shut down the marketplace, i just don´t play enough to rake in good items so it was a good way to get better stuff to play with.

I think STBtech still plays.

I´m currently looking at maybe modding Diablo 2 instead. :wink:
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Re: Diablo 3

Postby Kahless » Fri Aug 29, 2014 7:20 pm

I picked it up when it first came out. Played it through on Normal and beat it then played it through on hard half way through then lost interest. Was at someones house and got to see a little bit of Reaper of Souls and got interested. So I picked it up a couple weeks ago and it was a pretty good improvement. Much easier to pick up nice stuff in the game. I beat that on Expert and was really excited for the "Adventure Mode" where you get to play bounties for loot and gold. Little did I know they made it to where progress doesn't save on adventure mode. I finished all the bounties and bosses on Act I and collected the stones that open a Naphalem rift where its like a bonus level. Finished all that and closed out the game. Came back expecting to start in on Act II bounties, bosses, and bonus level and discovered it doesn't save any progress on Adventure mode. Its like I didn't do anything. Found that to be really irritating and a big let down. Not sure if I want to continue with the game or not now.
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Re: Diablo 3

Postby Hammer_Time » Fri Aug 29, 2014 8:52 pm

Sauron plays it ( or used to at least ), so the above info might be useful for him if he tries "adventure mode"... losing all your progress really does sucketh... :?
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Re: Diablo 3

Postby DIREWOLF75 » Sat Aug 30, 2014 4:32 am

Hammer_Time wrote:Sauron plays it ( or used to at least ), so the above info might be useful for him if he tries "adventure mode"... losing all your progress really does sucketh... :?


Extremely.
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Re: Diablo 3

Postby STBTechAL655 » Sat Aug 30, 2014 12:06 pm

You don't lose any progress in adventure mode... adventure mode is just a free roam mode where you go to whatever act you want; you can do bounties, the Nephalem Rifts, and starting with the 2.1 patch that launched this week, you can do Greater Rifts. All in all, with 2.1, the game got a lot of content and a lot of stuff to do. They added seasons, seasonal legendary items, and legendary gems and consumables. The game is at it's best now, IMO.

But I sunk a lot of hours in this game, so my enthusiasm is not very high.

I repeat, adventure mode is not linked to story mode progress; it is a different mode of play, actually the better way to play in terms of loot, XP and gameplay overall. How many times can someone go thru a campaign in a game that is basically a grind for the next upgrade so you can grind better? :lol:
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Re: Diablo 3

Postby Kahless » Sat Aug 30, 2014 2:12 pm

I guess I expect adventure mode to be more like story mode. I like the feeling of accomplishment of progression. Like completing some bounties and it showing that they are completed. It shows they are completed until I close the game out and come back and it doesn't give any indication I played them. Is that part normal?

Blizzard should just allow better drops so players can collect 95% of the best stuff, but instead they chosen to be doinks about it and try to manipulate gamers to pander to hardcore ones.


Yes! I don't consider myself a hardcore gamer. I would like a mode for the game that allows frequent drops for powerful items. Rather then playing hours on end to get something good. I think there are a lot of people who wouldn't understand playing that way because it goes against that style of game.
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Re: Diablo 3

Postby STBTechAL655 » Sat Aug 30, 2014 4:05 pm

Bounties are somewhat random, that meaning each act has a number of bounties that can be combined to give some variation. The main and guaranteed reward from bounties are rift keys, which you use to open Nephalem Rifts; the guardian at the end of the rift gives you a key of trials (among other things), which you can use to open a realm of trials, and considering how well you do in that real, it gives you a Greater Rift key of a certain level; after you complete a Greater Rift, you can opt to upgrade that key or to upgrade a Legendary Gem.

Anyway, the bounties are infinite in number, the rifts are infinite, and paragon level is also infinite; basically, the game is an infinite grind, only the player decides when the game ends.

If you expected fast rewards, and by that meaning very good items in a very short time, you took a hard turn in a very wrong direction. :lol:

You can get good enough items, even legendary ones, so you can experience most of the lower curve of progression. But the end game is just grinding for the perfect items. Yeah it's a circular thing, do stuff so you can do stuff better, but the evil people at Blizz understand how human obsession works. :lol:

An "plenty-o-loot" mode cannot be enabled, because it will kill the game in no time. And anyway, the drops are muuuuch more plentiful that when the AH was on, since now everything must be found and cannot be traded. The loot was abysmal to say at least, when the AH was on...
And the loot quality also increased, now there are a LOT of items that improve a build or another, game changers basically. And most can be crafted or gambled, so pure drops are not everything.

Blizzard should just allow better drops so players can collect 95% of the best stuff, but instead they chosen to be doinks about it and try to manipulate gamers to pander to hardcore ones.


Hell no! The game is as it is, and the best part of all the games in the series was the slow progression toward being overpowered. Don't like it, leave it, don't ask the developers to ruin it for the people who like it as it is, there are trillions of games out there that are over in 4-5 hours.

Info, and plenty of it, right below:

http://us.battle.net/d3/en/blog/1548781 ... -8-26-2014
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Re: Diablo 3

Postby Hammer_Time » Sat Aug 30, 2014 11:15 pm

Thanks for the info STB!

BTW, hacks available here for Kahless ( to speed things up for his loot collecting etc. ) :

http://hackerbot.net/mmo/diablo-3-d3

Note: I don't know if those work ( don't play this game, just tried the demo once, I prefer FPS and racing games etc... nothing against this game, just not my "cup of tea" so to speak ). Also don't know if any of those hacks will get you banned which is probably quite likely. I provide the link solely for educational purposes... :mrgreen: :twisted:
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Re: Diablo 3

Postby STBTechAL655 » Sun Aug 31, 2014 2:37 am

The game modes are as follows:

Normal
Hardcore
Seasonal Normal
Seasonal Hardcore

Campaign mode and adventure mode are integrated in each of these. Story mode is enable by default, and adventure mode is enabled once you finish the story mode once with a character.

There are end game legendary and sets that become available once you reach level 70, but most are not. There are a few legendary items that are season only, and once the season ends, they will be rolled into the general item pool.

The game provides a lot of content to casual players, but as it is normal in a loot driven and grinding game, the best items are the rarest and can be obtained after you reach maximum level and spend an given amount of time (or you are extremely lucky).

if I decide to play single player, do I have access to the same items as multi players?


Yes, every item that drops in multiplayer drops in singleplayer also. You can play whichever you want, and switch between them. You are restricted only to the char category you created, that meaning you start a normal, you play normal, you start a hardcore, you play hardcore; applies also to seasonal players.

The multiplayer part of the game only offers a small boost in magic find and gold find. People play multiplayer more because, naturally, different characters work better together, some are or can be made better at holding off monsters, some can be made better at controlling or hexing monsters, some are or can be made better a killing monsters. That why there are melee and ranged chars. So, multiplayer progression is faster.


Edit: Everything you want to know about the game is here http://diablo.wikia.com/wiki/Diablo_III
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Re: Diablo 3

Postby Sauron_Daz » Mon Sep 01, 2014 3:30 am

Hammer_Time wrote:Sauron plays it ( or used to at least ), so the above info might be useful for him if he tries "adventure mode"... losing all your progress really does sucketh... :?

Didn't upgrade to RoS. Stopped with D3: can't set myself to play it anymore..
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Re: Diablo 3

Postby Sauron_Daz » Mon Sep 01, 2014 3:33 am

clone wrote:
p.s. did they include a Mad Cow level?

No, but there is a level that look a lot like a "My Little Pony" world called Whimsyshire.
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Re: Diablo 3

Postby DIREWOLF75 » Mon Sep 01, 2014 5:48 am

Sauron_Daz wrote:
clone wrote:
p.s. did they include a Mad Cow level?

No, but there is a level that look a lot like a "My Little Pony" world called Whimsyshire.


:shock:
*blink*

What? Are you kidding?
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Re: Diablo 3

Postby Kahless » Tue Sep 02, 2014 11:54 am

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Re: Diablo 3

Postby Hammer_Time » Tue Sep 02, 2014 10:28 pm

:lol:
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Re: Diablo 3

Postby DIREWOLF75 » Wed Sep 03, 2014 3:31 am

Kahless wrote:https://www.youtube.com/watch?v=s1IJ0SrZ9BY


That is disturbing...
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Re: Diablo 3

Postby Sauron_Daz » Fri Sep 05, 2014 3:31 am

Its called Whimsyshire for a reason, and it isn't the easiest of places.
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Re: Diablo 3

Postby Sauron_Daz » Fri Sep 05, 2014 3:32 am

clone wrote:
No, but there is a level that look a lot like a "My Little Pony" world called Whimsyshire.
I'm going to look that up because the idea of slaughtering "My little Pony's" sounds as fun as killing carebears and the snuffle fabric softener bear.

:lol: :lol:
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Re: Diablo 3

Postby Sauron_Daz » Sun Sep 07, 2014 3:38 am

:lol:
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