Wii U and Nvidia's shield..... pretty much the same?

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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Sun Jan 19, 2014 6:13 am

I'd agree the Shield doesn't make a lot of sense.

I've got a Wii U, and I can see why you may say the things you do. For me though,I've actually realy enjoyed it. Plenty of times I've had a movie or some trash TV show playing while playing games on it. Sure, the system may be underpowered compared to Xbox and PS4 but the graphics are still great. Nintendo's biggest problem is that ( and they didn't know this) they went with a PowerPC chip for backwards compatibility when Sony and MS decided to build an x86 PC. Its made it tough for 3rd parties to port cheaply. If it were just about resolution, that can be changed easily enough, but optimizing for a different processor architecture is not a quick fix.

Nintendo's biggest strength is its games, and I'm sure I'll continue to enjoy them as they come out on the Wii U. The sad part is they are probably going to be the only things I'll be playing.

I also think you may be misunderstanding the Wii U. Its not a portable console (and I'm not sure why you think their other portables are junk) its meant to be used in the living room. It won't function more than 20-30 feet away from the console. But that's another of Nintendo's problems, no one knows what it is supposed to be...
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Hammer_Time » Sun Jan 19, 2014 10:14 am

Not bashing the Wii U here, but Nintendo failed to market it properly as Fuzz mentions above, and the lack of games is also disastrous for it of course:

http://www.telegraph.co.uk/technology/v ... Wii-U.html

Nintendo: What now for Wii U?

As Nintendo slash sales forecasts and predict a £205m loss, Tom Hoggins explores the curious mistakes behind the failure of the Wii U and why not all hope is lost.


By Tom Hoggins, Video Games Editor12:00PM GMT 18 Jan 2014

It has been a tough financial year for Nintendo. While the brilliant 3DS handheld was the best selling video game console of 2013, the Wii U continues to be an undisputed flop. The news that Nintendo has slashed its forecasted Wii U sales between 1 April 2013 and 31 March 2014 from 9m to 2.8m perhaps comes as a surprise only to Nintendo itself. The travails of its home console have been well-recorded since its release in late 2012: a muddled launch, a startling lack of games and dwindling third-party and retailer support have all conspired to hobble the console’s performance.
For some sobering perspective, it is reported that Nintendo has ‘shipped’ 4.3m Wii U consoles to retail worldwide in the 15 months since its release. Meanwhile its main competitors, Microsoft’s Xbox One and Sony’s PlayStation 4, have reportedly sold 3m and and 4.2m respectively in less than 3 months. Whichever way you cut it, the Wii U is nothing short of a commercial disaster and Nintendo are now projecting a £205m loss as opposed to the £587m operating profit they had originally planned for. Even their prediction for 3DS sales, the best selling video game console of the past year, has been cut from 18m units to 13.5m. Among other things, they are in dire need of a new crystal ball in Kyoto.
It is a stark contrast to the huge success of the Wii U’s predecessor, Wii. The original Wii has shipped over 100m units worldwide and is widely credited with expanding the gaming audience with accessible and affordable motion controlled play. So where did it all go wrong?
Communication is as good a place to start as any. When the Wii U was first revealed at E3 2011, the ambiguous name and a presentation that focussed heavily on its touch-screen tablet controller led to some confusion over whether it was a new console or an add-on for the existing Wii. While some were excited by the prospect of second-screen gaming, other were baffled as to what the Wii U actually did. It is an issue that pervades today, Nintendo has continuously failed to communicate the console’s strengths to its audience. A fact that has been wildly exacerbated by a crippling lack of games using the second-screen feature extensively, and the emergence of second screen gaming on Xbox and PlayStation via smartphones and tablets. In truth, Nintendo’s unique selling point has been better exploited on machines not pushing it as an integral feature.
Nintendo has also failed to deliver its first-party titles quick enough, creating a vicious cycle as fewer machines are bought and third-party support —support that Nintendo were determined to secure after shaky third-party relations on Wii—has drifted away. EA, the biggest third-party publisher in the world, went as far as cancelling all Wii U projects after initially backing the machine. Add the successful release of the more powerful Xbox One and PlayStation 4 and third-party support for Wii U has all but evaporated.


A lack of games will always be the most crippling disadvantage a new console can have, but Nintendo has also found it incredibly difficult to market the Wii U. Advertising has been curiously low-key, and when it has appeared, has been confused. Nintendo are seemingly unsure of who to appeal to: the hardcore gaming audience, or the ‘lifestyle’ audience it cultivated with Wii. Nintendo’s mainstream marketing drive was a strong driver for Wii’s success, and it boggles how the same company can get its successor so wrong. A prime example lies in the baffling launches of Wii Sports Club and Wii Fit U; sequels to two games that catapulted the Wii into the public consciousness. Rather than harnessing that familiarity, Nintendo discretely released both games as limited, digital-only downloads. And nobody even noticed.
The result is that neither aficionados or mainstream are convinced by Wii U, instead drawn to the highly-marketed and demonstrably more powerful next-generation consoles. And while the Wii U is considerably cheaper than the Xbox One and PlayStation 4 at £220, its lack of comparative power has many doubting its value.
But not all hope is lost. It is not always about raw grunt —the Wii’s success is a testament to that— and despite its commercial travails so far, the Wii U remains a fascinating, unique console capable of some terrific games. The tablet-esque Gamepad in tandem with Wii remotes enable a diverse, flexible control palette that other consoles cannot match, while Nintendo’s catalogue of games and characters remains the richest of any publisher. Last year saw the release of Pikmin 3 and Super Mario 3D World, two of the most critically acclaimed games of 2013, and 2014 is looking healthier for the Wii U library. Bayonetta 2, Donkey Kong Country Tropical Freeze, Super Smash Bros and, most crucially, Mario Kart 8 are all scheduled to appear by Spring.


However, as of now the Wii U’s malaise is so deep that it will take more than a brief flurry of sequels to rectify. Speaking in Osaka following Nintendo’s profit warning, President Satoru Iwata said that the firm is thinking about a “new business structure” including “studying how smart devices can be used to grow the game-player business”. Of the Wii U, Iwata said Nintendo “cannot continue a business without winning.”
They are strong words from a proud, wounded boss. But talk of Nintendo dropping out of the console business to become a third-party publisher is premature. Over the past year, analysts and other industry types have lined up to stick the boot in, passing sweeping judgments on the state of Nintendo's business. The oft-repeated line is that Nintendo should bow out of the console race but continue to make its games for Xbox and PlayStation. While this may be a potential route for Nintendo to take in the future, it is an unlikely and impractical present course. Switching development to third-party platforms after decades of working on proprietary formats would likely mean a vast overhaul to Nintendo’s infrastructure and production pipeline. Just ask Sega. This would be a last resort, a path Nintendo would only take when it was sure it could no longer compete in hardware terms. That time is not now, and histrionic calls for them to ditch the Wii U so early into its lifecycle ignores the company’s profitable heritage and vast success with Wii and its handheld division. How soon we forget
If nothing else, Nintendo’s remarkable solvency (the company reportedly has over $10bn in cash reserves and bonds) and the strong performance of the 3DS will allow them to soak up the Wii U’s dismal performance while they plan their next move. But this is hardly an effective long-term business strategy. Something needs to be done now and Nintendo are finally aware of it. They are a strange, eccentric company, operating within their own bubble. Sometimes it serves them brilliantly; despite initial scepticism the Wii was a disruptive, epochal machine; as was the twin-screen DS handheld. And other times, like now, it leaves them floundering and detached.
Nintendo’s actions over the next year will not only decide the fate of the Wii U, but the company’s continuing presence as a console manufacturer. The Wii U can be saved, but it needs a fresh start, a smaller price tag and a stronger, universally appealing catalogue. A full relaunch of the console is not out of the question if Nintendo can finally decide on its eclectic machine’s identity. It needs drastic action, something disruptive. They have done it before, and you won’t find me betting against them doing it again.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Mon Jan 20, 2014 12:15 pm

I have a Wii U and I think its a fine console and I have enjoyed a few games on especially Mario 3D world. I've been really impressed with the graphical capabilities in 3D world. That is an incredibly well designed game. I don't think the issue is that it is a bad console its just REALLY bad marketing. It would be like if Playstation quietly released the Playstation 4 with only the most hardcore gamers knowing about it and having it named the Playstation 3A or 3U. The average gamer would think its some revision of the Playstation 3 or accessory and not entirely new successor to the Playstation 3. That and the lack of games. I'm not going to buy games I can play on my PC for the Wii U. I'm only going to buy the Wii U exclusives like Mario, Zelda, Metroid, and that is probably about it. Unless they develop some new exclusive content which they don't seem interested in doing.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Hammer_Time » Mon Jan 20, 2014 12:27 pm

Mario Kart 8 is coming this Spring!! Take Heart!! Mario Kart is one of my fav games of all time! ( on Nintendo 64 many moons ago of course ) :D

http://www.mariowiki.com/Mario_Kart_8

http://www.youtube.com/watch?v=mU7tXqYplA8

YES!!!! 8)

I am thinking of buying cheap used Nintendo Wii U just to play this game when it comes out! :

http://kitchener.kijiji.ca/c-buy-and-se ... Z559701036

Date Listed 17-Jan-14
Price $175.00
Address Main Street, Cambridge, ON, Canada
View map
Lightly used Wii U console.

Includes Console, Gamepad controller, HDMI Cable, Power Cable for console, power cable for controller, and the sensor bar.

No memory card is included, and there is no gamepad stylus. Both can be purchased for less than $25 at walmart, and this is the reason for the low price. Offering the console as is, without a card. It has been restored to factory settings and is ready to play.


$175 plus cost of cheap memory card... not bad... :D
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Mon Jan 20, 2014 12:51 pm

I say go for it! I'm looking forward to that one as well. The only one I could care less about is the Smash Bros. games! I never got that one. I played it on the regular Wii and I thought it was incredibly boring.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby mhudon » Mon Jan 20, 2014 1:23 pm

I'm having too much fun on the Android pads we've got at home to consider buying another game console. The more it goes, the better are the games developed for Android & IOS. Games cost little to nothing and the pads themselves offer so much features and flexibility that they quickly became must have with my family members (from 6 to 67 yo).

Nintendo games are great, but from a console to another, they keep offering almost only the same 10 to 20 titles (being generous here). Not enough to make me buy the hardware.

Another thing that WILL have a huge impact in the "low cost" console world: more & more schools are asking their students to get an Ipad to access course content and documentation. That's entire generations formed on using a tool with gaming capabilities.

No offense, but I don't think that Nintendo will be able to pull it out for much longer if they keep going down this road.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Mon Jan 20, 2014 2:13 pm

Oh I agree its a huge screw up on Nintendo and they don't seem interested in doing anything about it. They have huge cash reserves but it won't last forever.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Mon Jan 20, 2014 2:19 pm

I'm sure they are interested in fixing it, they just don't know how...
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Mon Jan 20, 2014 2:36 pm

I think they are in denial or embarassed to admit they screwed up.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Mon Jan 20, 2014 2:45 pm

Kahless wrote:I think they are in denial or embarassed to admit they screwed up.


They aren't in denial at all, which is refreshing to see...
http://business.time.com/2014/01/17/nin ... we-failed/
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Tue Jan 21, 2014 12:06 pm

clone wrote:but Wii sports on a Wii U?... c'mon) with this in mind a follow up would suffer not benefit from backwards compatibility.

Funny you should mention that! Its not backwards compatible, as its a Wii U game, but Wii U Sports Club golf actually makes really good use of the second screen. It always sucked on the Wii version where you would take a practice swing, then have to look up and see if your shot was straight. With the Wii U, the ball is on the tablet, you put the table on the ground, and you can see your club head and its angle. When you swing the power meter is on the tablet, so you don't have to look up until after your shot, it works really well.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Wed Jan 22, 2014 5:19 am

No, it is fully backwards compatible. The old Wii sports still plays fine on it. This is kind of a remake, so golf has better graphics, more courses, much better controls, online games, leaderboards...They sell each sport separately, for $10, or you can rent them for 24 hours, not sure how much.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Hammer_Time » Wed Jan 22, 2014 9:00 am

If Nintendo had put Fuzz in charge of their marketing of the Wii U it probably would have sold much better!! :scout: :D
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Wed Jan 22, 2014 10:43 am

It wouldn't even be called the Wii U it would have been something like Nintendo Ultra Uber Next Gen 4K Gaming Monster! A name that shows you aren't playing around anymore
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Hammer_Time » Wed Jan 22, 2014 1:18 pm

Kahless wrote:It wouldn't even be called the Wii U it would have been something like Nintendo Ultra Uber Next Gen 4K Gaming Monster! A name that shows you aren't playing around anymore


:lol: Yah!! That sounds way more impressive than just "Wii U" ... or how about "Nintendo Ultra Uber Kickass Hybrid Touch Gamepad Console" :?: :mrgreen:

Super Happy Sparkle Fun-time!! :lol:

http://www.nintendo.com/wiiu/features/
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Kahless » Wed Jan 22, 2014 1:34 pm

Well anything would be better then Wii U. Don't get me wrong I like the console just fine but the name didn't do anything for it.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Sauron_Daz » Thu Jan 23, 2014 6:50 am

True..
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Fuzz » Sat Jan 25, 2014 8:35 pm

If you have a Wii U you should try Windwaker HD. I played the original on the Gamecube years ago, and thought it looked great. On the Wii U its fantastic. Like playing through a cartoon. Very animated, bright and fun. Nice to have the map and items on the gamepad. Really a beautiful game.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby TAViX » Mon Jan 27, 2014 5:49 am

I would say that PS Vista and nVidia Shield are the same garbage. Specially Vita, with quality games that you can count on your fingers. Now that was a big failure. At least SHIELD cand play the million Android games out there and stream them on TV.
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Re: Wii U and Nvidia's shield..... pretty much the same?

Postby Sauron_Daz » Mon Jan 27, 2014 5:54 am

Fuzz wrote:If you have a Wii U you should try Windwaker HD. I played the original on the Gamecube years ago, and thought it looked great. On the Wii U its fantastic. Like playing through a cartoon. Very animated, bright and fun. Nice to have the map and items on the gamepad. Really a beautiful game.

I liked Windwaker. Is the game the same on the Wii U?
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